Updated Toy, added a couple util functions
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@@ -19,6 +19,8 @@ void initRenderNode(RenderNode* node, Interpreter* interpreter, void* tb, size_t
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//init
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node->freeMemory = freeMemory;
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node->functions = ALLOCATE(LiteralDictionary, 1);
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node->parent = NULL;
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node->tag = OPAQUE_TAG_RENDER_NODE;
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node->children = NULL;
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node->capacity = 0;
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node->count = 0;
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