Added sorting layers to nodes
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@@ -1,5 +1,4 @@
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#include "box_engine.h"
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#include "toy_drive_system.h"
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int main(int argc, char* argv[]) {
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//debugging tools
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@@ -8,9 +7,10 @@ int main(int argc, char* argv[]) {
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_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
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#endif//win32 && debug
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//the drive system uses a LiteralDictionary, which must be initialized with this
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//the drive system maps filepaths to "drives", which specifies which folders can be accessed by the scripts
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Toy_initDriveSystem();
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// Toy_setDrivePath("airport", "assets/airport-demo"); //DEBUG
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Toy_setDrivePath("scripts", "assets/scripts");
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Toy_setDrivePath("sprites", "assets/sprites");
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Toy_setDrivePath("fonts", "assets/fonts");
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