Keyboard event-based input is working for keydown and keyup
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@@ -44,11 +44,11 @@ CORE_API void initEngineNode(EngineNode* node, Interpreter* interpreter, void* t
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CORE_API void pushEngineNode(EngineNode* node, EngineNode* child); //push to the array (prune tombstones when expanding/copying)
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CORE_API void freeEngineNode(EngineNode* node); //free and tombstone this node
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CORE_API Literal callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Literal key);
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CORE_API Literal callEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName); //call "fnName" on this node, and only this node, if it exists
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CORE_API Literal callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Literal key, LiteralArray* args);
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CORE_API Literal callEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName, LiteralArray* args); //call "fnName" on this node, and only this node, if it exists
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CORE_API void callRecursiveEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Literal key);
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CORE_API void callRecursiveEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName); //call "fnName" on this node, and all children, if it exists
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CORE_API void callRecursiveEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Literal key, LiteralArray* args);
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CORE_API void callRecursiveEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName, LiteralArray* args); //call "fnName" on this node, and all children, if it exists
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CORE_API int loadTextureEngineNode(EngineNode* node, char* fname);
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CORE_API void freeTextureEngineNode(EngineNode* node);
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