Keyboard event-based input is working for keydown and keyup

This commit is contained in:
2022-11-05 17:54:45 +01:00
parent 0c145b4e5b
commit 2439c3d7b9
9 changed files with 266 additions and 54 deletions

View File

@@ -1,13 +1,18 @@
import node;
//constants
var SPEED: int const = 10;
//variables
var parent: opaque = null;
var x: int = 50;
var y: int = 50;
var xspeed: int = 0;
var yspeed: int = 0;
//accessors
fn getX(node: opaque) {
print "Called getX";
return x;
}
@@ -26,8 +31,53 @@ fn onInit(node: opaque) {
print "accessed parent";
}
fn onKeyDown(node: opaque, event: string) {
if (event == "character_up") {
yspeed -= SPEED;
return;
}
if (event == "character_down") {
yspeed += SPEED;
return;
}
if (event == "character_left") {
xspeed -= SPEED;
return;
}
if (event == "character_right") {
xspeed += SPEED;
return;
}
}
fn onKeyUp(node: opaque, event: string) {
if (event == "character_up" && yspeed < 0) {
yspeed = 0;
return;
}
if (event == "character_down" && yspeed > 0) {
yspeed = 0;
return;
}
if (event == "character_left" && xspeed < 0) {
xspeed = 0;
return;
}
if (event == "character_right" && xspeed > 0) {
xspeed = 0;
return;
}
}
fn onStep(node: opaque) {
print "render.toy:onStep()";
x += xspeed;
y += yspeed;
}
fn onFree(node: opaque) {
@@ -37,7 +87,7 @@ fn onFree(node: opaque) {
}
fn onDraw(node: opaque) {
print "render.toy:onDraw() called";
// print "render.toy:onDraw() called";
var px = parent.callNode("getX");
var py = parent.callNode("getY");