Keyboard event-based input is working for keydown and keyup
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@@ -1,20 +1,27 @@
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import engine;
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//import input;
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import input;
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/*
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//input settings, mapping SDL2's virtual keys to event names
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mapInputEventToKey("character_up", "w", 0); //event, keysym, keymod
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mapInputEventToKey("character_left", "a", 0); //event, keysym, keymod
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mapInputEventToKey("character_down", "s", 0); //event, keysym, keymod
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mapInputEventToKey("character_right", "d", 0); //event, keysym, keymod
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mapInputEventToKeyDown("character_up", "w"); //event, keysym
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mapInputEventToKeyDown("character_left", "a"); //event, keysym
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mapInputEventToKeyDown("character_down", "s"); //event, keysym
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mapInputEventToKeyDown("character_right", "d"); //event, keysym
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mapInputEventToSpecial("character_up", "arrow_up"); //event, special
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mapInputEventToSpecial("character_left", "arrow_left"); //event, special
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mapInputEventToSpecial("character_down", "arrow_down"); //event, special
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mapInputEventToSpecial("character_right", "arrow_right"); //event, special
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mapInputEventToKeyUp("character_up", "w"); //event, keysym
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mapInputEventToKeyUp("character_left", "a"); //event, keysym
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mapInputEventToKeyUp("character_down", "s"); //event, keysym
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mapInputEventToKeyUp("character_right", "d"); //event, keysym
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mapInputEventToKey("character_jump", " ", 0); //event, keysym, keymod
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*/
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mapInputEventToKeyDown("character_up", "up"); //event, keysym
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mapInputEventToKeyDown("character_left", "left"); //event, keysym
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mapInputEventToKeyDown("character_down", "down"); //event, keysym
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mapInputEventToKeyDown("character_right", "right"); //event, keysym
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mapInputEventToKeyUp("character_up", "up"); //event, keysym
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mapInputEventToKeyUp("character_left", "left"); //event, keysym
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mapInputEventToKeyUp("character_down", "down"); //event, keysym
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mapInputEventToKeyUp("character_right", "right"); //event, keysym
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//this function must always be called, or the engine won't run
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initWindow("Airport Game", 800, 600, false);
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@@ -1,13 +1,18 @@
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import node;
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//constants
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var SPEED: int const = 10;
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//variables
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var parent: opaque = null;
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var x: int = 50;
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var y: int = 50;
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var xspeed: int = 0;
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var yspeed: int = 0;
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//accessors
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fn getX(node: opaque) {
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print "Called getX";
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return x;
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}
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@@ -26,8 +31,53 @@ fn onInit(node: opaque) {
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print "accessed parent";
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}
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fn onKeyDown(node: opaque, event: string) {
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if (event == "character_up") {
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yspeed -= SPEED;
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return;
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}
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if (event == "character_down") {
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yspeed += SPEED;
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return;
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}
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if (event == "character_left") {
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xspeed -= SPEED;
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return;
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}
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if (event == "character_right") {
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xspeed += SPEED;
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return;
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}
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}
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fn onKeyUp(node: opaque, event: string) {
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if (event == "character_up" && yspeed < 0) {
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yspeed = 0;
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return;
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}
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if (event == "character_down" && yspeed > 0) {
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yspeed = 0;
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return;
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}
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if (event == "character_left" && xspeed < 0) {
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xspeed = 0;
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return;
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}
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if (event == "character_right" && xspeed > 0) {
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xspeed = 0;
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return;
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}
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}
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fn onStep(node: opaque) {
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print "render.toy:onStep()";
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x += xspeed;
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y += yspeed;
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}
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fn onFree(node: opaque) {
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@@ -37,7 +87,7 @@ fn onFree(node: opaque) {
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}
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fn onDraw(node: opaque) {
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print "render.toy:onDraw() called";
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// print "render.toy:onDraw() called";
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var px = parent.callNode("getX");
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var py = parent.callNode("getY");
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