Added mouse events
This commit is contained in:
203
box/box_engine.c
203
box/box_engine.c
@@ -45,9 +45,7 @@ void Box_initEngine() {
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}
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//init events
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Toy_initLiteralArray(&engine.keyDownEvents);
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Toy_initLiteralDictionary(&engine.symKeyDownEvents);
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Toy_initLiteralArray(&engine.keyUpEvents);
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Toy_initLiteralDictionary(&engine.symKeyUpEvents);
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//init Toy
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@@ -80,9 +78,7 @@ void Box_freeEngine() {
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Toy_freeInterpreter(&engine.interpreter);
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//free events
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Toy_freeLiteralArray(&engine.keyDownEvents);
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Toy_freeLiteralDictionary(&engine.symKeyDownEvents);
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Toy_freeLiteralArray(&engine.keyUpEvents);
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Toy_freeLiteralDictionary(&engine.symKeyUpEvents);
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//free SDL
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@@ -95,19 +91,12 @@ void Box_freeEngine() {
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}
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static void execEvents() {
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//clear event lists
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if (engine.keyDownEvents.count > 0) {
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Toy_freeLiteralArray(&engine.keyDownEvents);
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//NOTE: this is likely memory intensive - a more bespoke linked list designed for this task would be better
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//NOTE: alternatively - manual memory-wipes, skipping the free step could be better
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}
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if (engine.keyUpEvents.count > 0) {
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Toy_freeLiteralArray(&engine.keyUpEvents);
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}
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Toy_LiteralArray args; //save some allocation by reusing this
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Toy_initLiteralArray(&args);
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//poll all events
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch(event.type) {
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//quit
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@@ -138,14 +127,21 @@ static void execEvents() {
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//determine the given keycode
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Toy_Literal keycodeLiteral = TOY_TO_INTEGER_LITERAL( (int)(event.key.keysym.sym) );
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if (!Toy_existsLiteralDictionary(&engine.symKeyDownEvents, keycodeLiteral)) {
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Toy_freeLiteral(keycodeLiteral);
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break;
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}
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//get the event name
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Toy_Literal eventLiteral = Toy_getLiteralDictionary(&engine.symKeyDownEvents, keycodeLiteral);
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//call the function
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Toy_pushLiteralArray(&args, eventLiteral);
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Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onKeyDown", &args);
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Toy_popLiteralArray(&args);
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//push to the event list
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Toy_pushLiteralArray(&engine.keyDownEvents, eventLiteral);
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Toy_freeLiteral(eventLiteral);
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Toy_freeLiteral(keycodeLiteral);
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}
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break;
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@@ -158,39 +154,174 @@ static void execEvents() {
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//determine the given keycode
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Toy_Literal keycodeLiteral = TOY_TO_INTEGER_LITERAL( (int)(event.key.keysym.sym) );
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if (!Toy_existsLiteralDictionary(&engine.symKeyUpEvents, keycodeLiteral)) {
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Toy_freeLiteral(keycodeLiteral);
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break;
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}
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//get the event name
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Toy_Literal eventLiteral = Toy_getLiteralDictionary(&engine.symKeyUpEvents, keycodeLiteral);
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//call the function
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Toy_pushLiteralArray(&args, eventLiteral);
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Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onKeyUp", &args);
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Toy_popLiteralArray(&args);
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//push to the event list
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Toy_pushLiteralArray(&engine.keyUpEvents, eventLiteral);
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Toy_freeLiteral(eventLiteral);
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Toy_freeLiteral(keycodeLiteral);
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}
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break;
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//mouse motion
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case SDL_MOUSEMOTION: {
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Toy_Literal mouseX = TOY_TO_INTEGER_LITERAL( (int)(event.motion.x) );
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Toy_Literal mouseY = TOY_TO_INTEGER_LITERAL( (int)(event.motion.y) );
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Toy_Literal mouseXRel = TOY_TO_INTEGER_LITERAL( (int)(event.motion.x) );
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Toy_Literal mouseYRel = TOY_TO_INTEGER_LITERAL( (int)(event.motion.y) );
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Toy_pushLiteralArray(&args, mouseX);
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Toy_pushLiteralArray(&args, mouseY);
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Toy_pushLiteralArray(&args, mouseXRel);
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Toy_pushLiteralArray(&args, mouseYRel);
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Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onMouseMotion", &args);
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Toy_freeLiteral(mouseX);
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Toy_freeLiteral(mouseY);
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Toy_freeLiteral(mouseXRel);
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Toy_freeLiteral(mouseYRel);
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//hack: manual free
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for(int i = 0; i < args.count; i++) {
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Toy_freeLiteral(args.literals[i]);
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}
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args.count = 0;
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}
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break;
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//mouse button down
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case SDL_MOUSEBUTTONDOWN: {
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Toy_Literal mouseX = TOY_TO_INTEGER_LITERAL( (int)(event.button.x) );
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Toy_Literal mouseY = TOY_TO_INTEGER_LITERAL( (int)(event.button.y) );
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Toy_Literal mouseButton;
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switch (event.button.button) {
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case SDL_BUTTON_LEFT:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("left"));
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break;
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case SDL_BUTTON_MIDDLE:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("middle"));
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break;
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case SDL_BUTTON_RIGHT:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("right"));
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break;
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case SDL_BUTTON_X1:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("x1"));
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break;
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case SDL_BUTTON_X2:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("x2"));
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break;
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default:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("unknown"));
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break;
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}
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Toy_pushLiteralArray(&args, mouseX);
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Toy_pushLiteralArray(&args, mouseY);
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Toy_pushLiteralArray(&args, mouseButton);
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Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onMouseButtonDown", &args);
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Toy_freeLiteral(mouseX);
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Toy_freeLiteral(mouseY);
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Toy_freeLiteral(mouseButton);
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//hack: manual free
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for(int i = 0; i < args.count; i++) {
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Toy_freeLiteral(args.literals[i]);
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}
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args.count = 0;
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}
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break;
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//mouse button up
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case SDL_MOUSEBUTTONUP: {
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Toy_Literal mouseX = TOY_TO_INTEGER_LITERAL( (int)(event.button.x) );
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Toy_Literal mouseY = TOY_TO_INTEGER_LITERAL( (int)(event.button.y) );
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Toy_Literal mouseButton;
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switch (event.button.button) {
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case SDL_BUTTON_LEFT:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("left"));
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break;
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case SDL_BUTTON_MIDDLE:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("middle"));
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break;
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case SDL_BUTTON_RIGHT:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("right"));
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break;
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case SDL_BUTTON_X1:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("x1"));
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break;
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case SDL_BUTTON_X2:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("x2"));
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break;
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default:
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mouseButton = TOY_TO_STRING_LITERAL(Toy_createRefString("unknown"));
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break;
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}
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Toy_pushLiteralArray(&args, mouseX);
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Toy_pushLiteralArray(&args, mouseY);
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Toy_pushLiteralArray(&args, mouseButton);
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Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onMouseButtonUp", &args);
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Toy_freeLiteral(mouseX);
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Toy_freeLiteral(mouseY);
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Toy_freeLiteral(mouseButton);
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//hack: manual free
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for(int i = 0; i < args.count; i++) {
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Toy_freeLiteral(args.literals[i]);
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}
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args.count = 0;
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}
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break; //TODO: remove copied code
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//mouse wheel
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case SDL_MOUSEWHEEL: {
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Toy_Literal mouseX = TOY_TO_INTEGER_LITERAL( (int)(event.wheel.x) );
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Toy_Literal mouseY = TOY_TO_INTEGER_LITERAL( (int)(event.wheel.y) );
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Toy_pushLiteralArray(&args, mouseX);
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Toy_pushLiteralArray(&args, mouseY);
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Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onMouseWheel", &args);
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Toy_freeLiteral(mouseX);
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Toy_freeLiteral(mouseY);
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//hack: manual free
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for(int i = 0; i < args.count; i++) {
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Toy_freeLiteral(args.literals[i]);
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}
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args.count = 0;
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}
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break;
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}
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}
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//process input events
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if (engine.rootNode != NULL) {
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//key down events
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for (int i = 0; i < engine.keyDownEvents.count; i++) { //TODO: could pass in the whole array?
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Toy_LiteralArray args;
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Toy_initLiteralArray(&args);
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Toy_pushLiteralArray(&args, engine.keyDownEvents.literals[i]);
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Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onKeyDown", &args);
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Toy_freeLiteralArray(&args);
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}
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//key up events
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for (int i = 0; i < engine.keyUpEvents.count; i++) {
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Toy_LiteralArray args;
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Toy_initLiteralArray(&args);
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Toy_pushLiteralArray(&args, engine.keyUpEvents.literals[i]);
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Box_callRecursiveEngineNode(engine.rootNode, &engine.interpreter, "onKeyUp", &args);
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Toy_freeLiteralArray(&args);
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}
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}
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Toy_freeLiteralArray(&args);
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}
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void execStep() {
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