stripped a lot of files out

This commit is contained in:
2023-06-21 00:56:22 +10:00
parent 22dfe0f8e9
commit 162ae0d88d
36 changed files with 12 additions and 6725 deletions

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@@ -2,27 +2,21 @@
The best way to build a game engine, is to build a game first.
This project has now been adapted into a roguelike for the 7 day roguelike jam.
This game utilizes the [Box Game Engine](https://github.com/Ratstail91/Box) the [Toy Programming Language](https://toylang.com).
This game/engine utilizes the [Toy programming langauge](https://toylang.com).
## Cloning
# Cloning
Either clone recursively, or run `git submodule update --init` after cloning.
## Building
# Building
We're now using Visual Studio - define the following environment variables to point to the root of each SDL2 lib:
WIP
* `SDL2Dir`
* `SDL2ImageDir`
* `SDL2TTFDir`
## Running
# Running
Make sure the program can see the `assets` folder (symbolic links can help), and all of the required DLLs are present.
## Dependencies
# Dependencies
* SDL2
* SDL2_image
@@ -32,6 +26,6 @@ Make sure the program can see the `assets` folder (symbolic links can help), and
* Art - Evan Hartshorn
* Coding - Kayne Ruse
* Font - Ancient God (Koczman B<>lint)
* Font - Ancient God (Koczman B<>lint)
* Font - AlphaBeta (Brian Kent)