All of a sudden, it's lagging like hell

This commit is contained in:
2023-02-28 05:59:44 +11:00
parent d3a3896efe
commit 14602b0750
7 changed files with 74 additions and 42 deletions

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@@ -28,4 +28,4 @@ mapInputEventToKeyUp("character_right", "right"); //event, keysym
initWindow("Airport Game", 1080, 720, false); initWindow("Airport Game", 1080, 720, false);
//kick off the logic of the scene graph //kick off the logic of the scene graph
loadRootNode("scripts:/children_test.toy"); loadRootNode("scripts:/scene.toy");

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@@ -21,3 +21,18 @@ fn onInit(node: opaque) {
//tilemapNode.callNodeFn("loadLayer", "layer-walls.toy"); //TODO: remove this //tilemapNode.callNodeFn("loadLayer", "layer-walls.toy"); //TODO: remove this
//tilemapNode.callNodeFn("loadLayer", "layer-maze.toy"); //tilemapNode.callNodeFn("loadLayer", "layer-maze.toy");
} }
//global accessors
fn getTileWidth(node: opaque): int { return 64; }
fn getTileHeight(node: opaque): int { return 64; }
fn getRoomWidth(node: opaque): int { return 10; }
fn getRoomHeight(node: opaque): int { return 10; }
fn getLevelXCount(node: opaque): int { return 9; }
fn getLevelYCount(node: opaque): int { return 9; }
//TODO: move this into the engine
fn getScreenWidth(node: opaque): int { return 1920; }
fn getScreenHeight(node: opaque): int { return 1080; }

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@@ -1,17 +1,8 @@
//this is one layer //this is one layer
import standard; import standard;
import engine;
import node; import node;
//TODO: reference these from a global source (root?)
var tileWidth: int const = 64;
var tileHeight: int const = 64;
var roomWidth: int const = 10;
var roomHeight: int const = 10;
var levelXCount: int const = 9;
var levelYCount: int const = 9;
//util to generate and init a child node of a given parent //util to generate and init a child node of a given parent
fn makeChildSprite(parent: opaque, spriteName: string) { fn makeChildSprite(parent: opaque, spriteName: string) {
@@ -32,6 +23,18 @@ fn onInit(node: opaque) {
fn drawLayer(node: opaque, camX, camY, camW, camH, depth) { fn drawLayer(node: opaque, camX, camY, camW, camH, depth) {
//get the constants from root
var root: opaque = getRootNode();
var tileWidth: int const = root.callNodeFn("getTileWidth");
var tileHeight: int const = root.callNodeFn("getTileHeight");
var roomWidth: int const = root.callNodeFn("getRoomWidth");
var roomHeight: int const = root.callNodeFn("getRoomHeight");
var levelXCount: int const = root.callNodeFn("getLevelXCount");
var levelYCount: int const = root.callNodeFn("getLevelYCount");
//calc the modifier ratio to offset things //calc the modifier ratio to offset things
var mod: float = float tileWidth / (tileWidth - depth); var mod: float = float tileWidth / (tileWidth - depth);

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@@ -1,17 +1,8 @@
//this is one layer //this is one layer
import standard; import standard;
import engine;
import node; import node;
//TODO: reference these from a global source (root?)
var tileWidth: int const = 64;
var tileHeight: int const = 64;
var roomWidth: int const = 10;
var roomHeight: int const = 10;
var levelXCount: int const = 9;
var levelYCount: int const = 9;
//util to generate and init a child node of a given parent //util to generate and init a child node of a given parent
fn makeChildSprite(parent: opaque, spriteName: string) { fn makeChildSprite(parent: opaque, spriteName: string) {
@@ -32,6 +23,18 @@ fn onInit(node: opaque) {
fn drawLayer(node: opaque, camX, camY, camW, camH, depth) { fn drawLayer(node: opaque, camX, camY, camW, camH, depth) {
//get the constants from root
var root: opaque = getRootNode();
var tileWidth: int const = root.callNodeFn("getTileWidth");
var tileHeight: int const = root.callNodeFn("getTileHeight");
var roomWidth: int const = root.callNodeFn("getRoomWidth");
var roomHeight: int const = root.callNodeFn("getRoomHeight");
var levelXCount: int const = root.callNodeFn("getLevelXCount");
var levelYCount: int const = root.callNodeFn("getLevelYCount");
//calc the modifier ratio to offset things //calc the modifier ratio to offset things
var mod: float = float tileWidth / (tileWidth - depth); var mod: float = float tileWidth / (tileWidth - depth);

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@@ -1,24 +1,11 @@
//this file manages the tilemap-related utilities //this file manages the tilemap-related utilities
import standard; import standard;
import engine;
import node; import node;
var camX: float = 0; var camX: float = 0;
var camY: float = 0; var camY: float = 0;
//TODO: reference these from a global source (root?)
var tileWidth: int const = 64;
var tileHeight: int const = 64;
var roomWidth: int const = 10;
var roomHeight: int const = 10;
var levelXCount: int const = 9;
var levelYCount: int const = 9;
var screenWidth: int const = 1080;
var screenHeight: int const = 720;
//util to generate and init a child node of a given parent //util to generate and init a child node of a given parent
fn makeChild(parent: opaque, fname: string) { fn makeChild(parent: opaque, fname: string) {
var child: opaque = loadNode(fname); var child: opaque = loadNode(fname);
@@ -44,6 +31,9 @@ fn onDraw(node: opaque) {
print stepCounter; print stepCounter;
stepCounter = 0; stepCounter = 0;
var screenWidth: int const = getRootNode().callNodeFn("getScreenWidth");
var screenHeight: int const = getRootNode().callNodeFn("getScreenHeight");
//iterate over each layer, passing in the screen dimensions //iterate over each layer, passing in the screen dimensions
for (var c = 0; c < node.getChildNodeCount(); c++) { for (var c = 0; c < node.getChildNodeCount(); c++) {
node.getChildNode(c).callNodeFn("drawLayer", camX, camY, screenWidth, screenHeight, c * 4.0); node.getChildNode(c).callNodeFn("drawLayer", camX, camY, screenWidth, screenHeight, c * 4.0);

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@@ -80,7 +80,6 @@ static int nativeInitWindow(Toy_Interpreter* interpreter, Toy_LiteralArray* argu
return 0; return 0;
} }
//TODO: perhaps a returns argument would be better?
static int nativeLoadRootNode(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) { static int nativeLoadRootNode(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
if (arguments->count != 1) { if (arguments->count != 1) {
interpreter->errorOutput("Incorrect number of arguments passed to loadRootNode\n"); interpreter->errorOutput("Incorrect number of arguments passed to loadRootNode\n");
@@ -127,7 +126,7 @@ static int nativeLoadRootNode(Toy_Interpreter* interpreter, Toy_LiteralArray* ar
const unsigned char* tb = Toy_compileString((const char*)source, &size); const unsigned char* tb = Toy_compileString((const char*)source, &size);
free((void*)source); free((void*)source);
engine.rootNode = TOY_ALLOCATE(Box_EngineNode, 1); Box_EngineNode* rootNode = TOY_ALLOCATE(Box_EngineNode, 1);
//BUGFIX: make an inner-interpreter //BUGFIX: make an inner-interpreter
Toy_Interpreter inner; Toy_Interpreter inner;
@@ -147,10 +146,13 @@ static int nativeLoadRootNode(Toy_Interpreter* interpreter, Toy_LiteralArray* ar
Toy_setInterpreterAssert(&inner, interpreter->assertOutput); Toy_setInterpreterAssert(&inner, interpreter->assertOutput);
Toy_setInterpreterError(&inner, interpreter->errorOutput); Toy_setInterpreterError(&inner, interpreter->errorOutput);
Box_initEngineNode(engine.rootNode, &inner, tb, size); Box_initEngineNode(rootNode, &inner, tb, size);
//init the new node (and ONLY this node) //init the new node (and ONLY this node)
Box_callEngineNode(engine.rootNode, &engine.interpreter, "onInit", NULL); Box_callEngineNode(rootNode, &engine.interpreter, "onInit", NULL);
//NOW it's non-null
engine.rootNode = rootNode;
//cleanup //cleanup
while(inner.scope) { while(inner.scope) {
@@ -164,6 +166,24 @@ static int nativeLoadRootNode(Toy_Interpreter* interpreter, Toy_LiteralArray* ar
return 0; return 0;
} }
static int nativeGetRootNode(Toy_Interpreter* interpreter, Toy_LiteralArray* arguments) {
if (arguments->count != 0) {
interpreter->errorOutput("Incorrect number of arguments passed to getRootNode\n");
return -1;
}
if (engine.rootNode == NULL) {
interpreter->errorOutput("Can't access root node until after initialization\n");
return -1;
}
Toy_Literal resultLiteral = TOY_TO_OPAQUE_LITERAL(engine.rootNode, engine.rootNode->tag);
Toy_pushLiteralArray(&interpreter->stack, resultLiteral);
return 1;
}
//call the hook //call the hook
typedef struct Natives { typedef struct Natives {
char* name; char* name;
@@ -175,6 +195,7 @@ int Box_hookEngine(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Lit
Natives natives[] = { Natives natives[] = {
{"initWindow", nativeInitWindow}, {"initWindow", nativeInitWindow},
{"loadRootNode", nativeLoadRootNode}, {"loadRootNode", nativeLoadRootNode},
{"getRootNode", nativeGetRootNode},
{NULL, NULL} {NULL, NULL}
}; };

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@@ -842,7 +842,7 @@ int Box_hookNode(Toy_Interpreter* interpreter, Toy_Literal identifier, Toy_Liter
{"drawNode", nativeDrawNode}, {"drawNode", nativeDrawNode},
{"callNodeFn", nativeCallNodeFn}, {"callNodeFn", nativeCallNodeFn},
//TODO: get rect, get node var, create empty node, get root node //TODO: get rect, get node var, create empty node
{NULL, NULL}, {NULL, NULL},
}; };