All of a sudden, it's lagging like hell
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@@ -21,3 +21,18 @@ fn onInit(node: opaque) {
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//tilemapNode.callNodeFn("loadLayer", "layer-walls.toy"); //TODO: remove this
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//tilemapNode.callNodeFn("loadLayer", "layer-maze.toy");
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}
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//global accessors
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fn getTileWidth(node: opaque): int { return 64; }
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fn getTileHeight(node: opaque): int { return 64; }
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fn getRoomWidth(node: opaque): int { return 10; }
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fn getRoomHeight(node: opaque): int { return 10; }
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fn getLevelXCount(node: opaque): int { return 9; }
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fn getLevelYCount(node: opaque): int { return 9; }
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//TODO: move this into the engine
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fn getScreenWidth(node: opaque): int { return 1920; }
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fn getScreenHeight(node: opaque): int { return 1080; }
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