Added freeMemory callback to EngineNode, adjusted how nodes are freed
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@@ -2,12 +2,25 @@
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#include "memory.h"
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STATIC_ASSERT(sizeof(EngineNode) == 32);
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STATIC_ASSERT(sizeof(EngineNodeCallback) == 8);
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STATIC_ASSERT(sizeof(LiteralDictionary*) == 8);
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STATIC_ASSERT(sizeof(EngineNode*) == 8);
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STATIC_ASSERT(sizeof(int) == 4);
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static void freeMemory(void* ptr) {
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//free this node type's memory
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FREE(EngineNode, ptr);
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}
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void initEngineNode(EngineNode* node, Interpreter* interpreter, void* tb, size_t size) {
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//init
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node->freeMemory = freeMemory;
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node->functions = ALLOCATE(LiteralDictionary, 1);
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node->children = NULL;
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node->capacity = 0;
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node->count = 0;
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node->functions = ALLOCATE(LiteralDictionary, 1);
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initLiteralDictionary(node->functions);
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//run bytecode
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@@ -37,7 +50,7 @@ void pushEngineNode(EngineNode* node, EngineNode* child) {
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int oldCapacity = node->capacity;
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node->capacity = GROW_CAPACITY(oldCapacity);
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node->children = GROW_ARRAY(EngineNode, node->children, oldCapacity, node->capacity);
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node->children = GROW_ARRAY(EngineNode*, node->children, oldCapacity, node->capacity);
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}
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//prune tombstones (experimental)
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@@ -49,41 +62,35 @@ void pushEngineNode(EngineNode* node, EngineNode* child) {
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}
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//move down
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if (node->children[i].functions != NULL) {
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if (node->children[i] != NULL) {
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node->children[counter++] = node->children[i];
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}
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}
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//zero the rest
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while (counter < node->capacity) {
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node->children[counter].children = NULL;
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node->children[counter].capacity = 0;
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node->children[counter].count = 0;
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node->children[counter].functions = NULL;
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counter++;
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}
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//assign
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node->children[node->count++] = *child;
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node->children[node->count++] = child;
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}
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void freeEngineNode(EngineNode* node) {
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//free and tombstone this node
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for (int i = 0; i < node->capacity; i++) {
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freeEngineNode(&node->children[i]);
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if (node == NULL) {
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return; //NO-OP
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}
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FREE_ARRAY(EngineNode, node->children, node->capacity);
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//free and tombstone this node
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for (int i = 0; i < node->count; i++) {
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freeEngineNode(node->children[i]);
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}
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//free the pointer array to the children
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FREE_ARRAY(EngineNode*, node->children, node->capacity);
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if (node->functions != NULL) {
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freeLiteralDictionary(node->functions);
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FREE(LiteralDictionary, node->functions);
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}
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node->children = NULL;
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node->capacity = -1;
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node->count = -1;
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node->functions = NULL;
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//free this node's memory
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node->freeMemory(node);
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}
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static void callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Literal key) {
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@@ -110,8 +117,8 @@ static void callEngineNodeLiteral(EngineNode* node, Interpreter* interpreter, Li
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//recurse to the (non-tombstone) children
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for (int i = 0; i < node->count; i++) {
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if (node->children[i].functions != NULL) {
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callEngineNodeLiteral(&node->children[i], interpreter, key);
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if (node->children[i] != NULL) {
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callEngineNodeLiteral(node->children[i], interpreter, key);
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}
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}
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}
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