Added freeMemory callback to EngineNode, adjusted how nodes are freed
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@@ -21,8 +21,7 @@ fn onInit(node: opaque) {
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makeChild(node, "assets/scripts/child.toy", false);
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//actually, grab that first node and free it
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var o: opaque = getNode(node, 0);
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freeNode(o);
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freeChildNode(node, 0); //must be done from the parent node, so it's pointer can be nullified
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}
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fn onStep(node: opaque) {
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