Merged EngineNode and RenderNode
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@@ -1,14 +1,16 @@
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#include "engine_node.h"
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#include "engine.h"
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#include "memory.h"
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STATIC_ASSERT(sizeof(EngineNode) == 48);
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STATIC_ASSERT(sizeof(EngineNodeCallback) == 8);
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STATIC_ASSERT(sizeof(LiteralDictionary*) == 8);
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STATIC_ASSERT(sizeof(EngineNode*) == 8);
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STATIC_ASSERT(sizeof(int) == 4);
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STATIC_ASSERT(sizeof(EngineNode) == 72);
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static void freeMemory(void* ptr) {
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EngineNode* node = (EngineNode*)ptr;
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//SDL stuff
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SDL_DestroyTexture(node->texture);
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//free this node type's memory
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FREE(EngineNode, ptr);
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}
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@@ -22,13 +24,14 @@ void initEngineNode(EngineNode* node, Interpreter* interpreter, void* tb, size_t
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node->children = NULL;
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node->capacity = 0;
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node->count = 0;
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node->texture = NULL;
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initLiteralDictionary(node->functions);
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//run bytecode
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runInterpreter(interpreter, tb, size);
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//grab all top-level function literals
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//grab all top-level functions from the dirty interpreter
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LiteralDictionary* variablesPtr = &interpreter->scope->variables;
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for (int i = 0; i < variablesPtr->capacity; i++) {
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@@ -136,3 +139,41 @@ void callEngineNode(EngineNode* node, Interpreter* interpreter, char* fnName) {
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freeLiteral(key);
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}
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int loadTextureEngineNode(EngineNode* node, char* fname) {
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SDL_Surface* surface = IMG_Load(fname);
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if (surface == NULL) {
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return -1;
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}
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node->texture = SDL_CreateTextureFromSurface(engine.renderer, surface);
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if (node->texture == NULL) {
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return -2;
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}
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SDL_FreeSurface(surface);
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int w, h;
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SDL_QueryTexture(node->texture, NULL, NULL, &w, &h);
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SDL_Rect r = { 0, 0, w, h };
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setRectEngineNode(node, r);
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return 0;
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}
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void freeTextureEngineNode(EngineNode* node) {
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if (node->texture != NULL) {
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SDL_DestroyTexture(node->texture);
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node->texture = NULL;
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}
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}
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void setRectEngineNode(EngineNode* node, SDL_Rect rect) {
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node->rect = rect;
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}
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void drawEngineNode(EngineNode* node, SDL_Rect dest) {
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SDL_RenderCopy(engine.renderer, node->texture, &node->rect, &dest);
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}
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