Added node scaling, and a few utility functions

This commit is contained in:
2023-06-24 21:30:33 +10:00
parent d83ef10c1f
commit 0671a89d43
18 changed files with 377 additions and 588 deletions

View File

@@ -0,0 +1,111 @@
import node;
//constants
var SPEED: int const = 10;
var WIDTH: int const = 143;
var HEIGHT: int const = 75;
//lifecycle functions
fn onLoad(node: opaque) {
print "onLoad() called";
}
fn onInit(node: opaque) {
print "onInit() called";
node.loadNodeTexture("sprites:/little_plane.png");
}
fn onStep(node: opaque) {
//TODO: move
}
fn onFree(node: opaque) {
print "onFree() called";
node.freeNodeTexture();
}
fn onDraw(node: opaque) {
// print "onDraw() called";
var parent: opaque = node.getParentNode();
var px = 0;
var py = 0;
//TODO: get world position
if (parent != null) {
px = parent.getNodePositionX();
py = parent.getNodePositionY();
}
node.drawNode(node.getNodePositionX() + px, node.getNodePositionY() + py, WIDTH, HEIGHT);
}
//event functions
fn onKeyDown(node: opaque, event: string) {
if (event == "character_up") {
node.setNodeMotionY(-SPEED);
return;
}
if (event == "character_down") {
node.setNodeMotionY(SPEED);
return;
}
if (event == "character_left") {
node.setNodeMotionX(-SPEED);
return;
}
if (event == "character_right") {
node.setNodeMotionX(SPEED);
return;
}
}
fn onKeyUp(node: opaque, event: string) {
if (event == "character_up" && node.getNodeMotionY() < 0) {
node.setNodeMotionY(0);
return;
}
if (event == "character_down" && node.getNodeMotionY() > 0) {
node.setNodeMotionY(0);
return;
}
if (event == "character_left" && node.getNodeMotionX() < 0) {
node.setNodeMotionX(0);
return;
}
if (event == "character_right" && node.getNodeMotionX() > 0) {
node.setNodeMotionX(0);
return;
}
}
fn onMouseMotion(node: opaque, x: int, y: int, xrel: int, yrel: int) {
// print "entity.toy:onMouseMotion(" + string x + ", " + string y + ", " + string xrel + ", " + string yrel + ")";
}
fn onMouseButtonDown(node: opaque, x: int, y: int, button: string) {
// print "entity.toy:onMouseButtonDown(" + string x + ", " + string y + ", " + button + ")";
//jump to pos
node.setNodePositionX(x - WIDTH / 2);
node.setNodePositionY(y - HEIGHT / 2);
}
fn onMouseButtonUp(node: opaque, x: int, y: int, button: string) {
// print "entity.toy:onMouseButtonUp(" + string x + ", " + string y + ", " + button + ")";
}
fn onMouseWheel(node: opaque, xrel: int, yrel: int) {
// print "entity.toy:onMouseWheel(" + string xrel + ", " + string yrel + ")";
}